DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
d3drmwin.h File Reference
#include "d3drm.h"
#include "ddraw.h"
#include "d3d.h"

Go to the source code of this file.

Macros

#define WIN32
 
#define INTERFACE   IDirect3DRMWinDevice
 

Functions

 DEFINE_GUID (IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1)
 
 WIN_TYPES (IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE)
 
 DECLARE_INTERFACE_ (IDirect3DRMWinDevice, IDirect3DRMObject)
 

Macro Definition Documentation

◆ INTERFACE

#define INTERFACE   IDirect3DRMWinDevice

◆ WIN32

#define WIN32

Function Documentation

◆ DECLARE_INTERFACE_()

DECLARE_INTERFACE_ ( IDirect3DRMWinDevice  ,
IDirect3DRMObject   
)

Repaint the window with the last frame which was rendered

Respond to a WM_ACTIVATE message.

References IDIRECT3DRMOBJECT_METHODS, and IUNKNOWN_METHODS.

◆ DEFINE_GUID()

DEFINE_GUID ( IID_IDirect3DRMWinDevice  ,
0xc5016cc0  ,
0xd273  ,
0x11ce  ,
0xac  ,
0x48  ,
0x0  ,
0x0  ,
0xc0  ,
0x38  ,
0x25  ,
0xa1   
)

GUIDS used by Direct3DRM Windows interface

◆ WIN_TYPES()

WIN_TYPES ( IDirect3DRMWinDevice  ,
DIRECT3DRMWINDEVICE   
)