DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <dinput.h>
Data Fields | |
LONG | lX |
LONG | lY |
LONG | lZ |
LONG | lRx |
LONG | lRy |
LONG | lRz |
LONG | rglSlider [2] |
DWORD | rgdwPOV [4] |
BYTE | rgbButtons [128] |
LONG | lVX |
LONG | lVY |
LONG | lVZ |
LONG | lVRx |
LONG | lVRy |
LONG | lVRz |
LONG | rglVSlider [2] |
LONG | lAX |
LONG | lAY |
LONG | lAZ |
LONG | lARx |
LONG | lARy |
LONG | lARz |
LONG | rglASlider [2] |
LONG | lFX |
LONG | lFY |
LONG | lFZ |
LONG | lFRx |
LONG | lFRy |
LONG | lFRz |
LONG | rglFSlider [2] |
LONG DIJOYSTATE2::lARx |
x-axis angular acceleration
LONG DIJOYSTATE2::lARy |
y-axis angular acceleration
LONG DIJOYSTATE2::lARz |
z-axis angular acceleration
LONG DIJOYSTATE2::lAX |
x-axis acceleration
LONG DIJOYSTATE2::lAY |
y-axis acceleration
LONG DIJOYSTATE2::lAZ |
z-axis acceleration
LONG DIJOYSTATE2::lFRx |
x-axis torque
LONG DIJOYSTATE2::lFRy |
y-axis torque
LONG DIJOYSTATE2::lFRz |
z-axis torque
LONG DIJOYSTATE2::lFX |
x-axis force
LONG DIJOYSTATE2::lFY |
y-axis force
LONG DIJOYSTATE2::lFZ |
z-axis force
LONG DIJOYSTATE2::lRx |
x-axis rotation
LONG DIJOYSTATE2::lRy |
y-axis rotation
LONG DIJOYSTATE2::lRz |
z-axis rotation
LONG DIJOYSTATE2::lVRx |
x-axis angular velocity
LONG DIJOYSTATE2::lVRy |
y-axis angular velocity
LONG DIJOYSTATE2::lVRz |
z-axis angular velocity
LONG DIJOYSTATE2::lVX |
x-axis velocity
LONG DIJOYSTATE2::lVY |
y-axis velocity
LONG DIJOYSTATE2::lVZ |
z-axis velocity
LONG DIJOYSTATE2::lX |
x-axis position
LONG DIJOYSTATE2::lY |
y-axis position
LONG DIJOYSTATE2::lZ |
z-axis position
BYTE DIJOYSTATE2::rgbButtons[128] |
128 buttons
DWORD DIJOYSTATE2::rgdwPOV[4] |
POV directions
LONG DIJOYSTATE2::rglASlider[2] |
extra axes accelerations
LONG DIJOYSTATE2::rglFSlider[2] |
extra axes forces
LONG DIJOYSTATE2::rglSlider[2] |
extra axes positions
LONG DIJOYSTATE2::rglVSlider[2] |
extra axes velocities