DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
DPCAPS Struct Reference

#include <dplay.h>

Data Fields

DWORD dwSize
 Size of structure, in bytes. More...
 
DWORD dwFlags
 DPCAPS_xxx flags. More...
 
DWORD dwMaxBufferSize
 Maximum message size, in bytes, for this service provider. More...
 
DWORD dwMaxQueueSize
 Obsolete. More...
 
DWORD dwMaxPlayers
 Maximum players/groups (local + remote) More...
 
DWORD dwHundredBaud
 
DWORD dwLatency
 Estimated latency; 0 = unknown. More...
 
DWORD dwMaxLocalPlayers
 Maximum # of locally created players allowed. More...
 
DWORD dwHeaderLength
 
DWORD dwTimeout
 

Detailed Description

Used to obtain the capabilities of a DirectPlay object

Field Documentation

◆ dwFlags

DWORD DPCAPS::dwFlags

DPCAPS_xxx flags.

◆ dwHeaderLength

DWORD DPCAPS::dwHeaderLength

Maximum header length, in bytes, on messages added by the service provider

◆ dwHundredBaud

DWORD DPCAPS::dwHundredBaud

Bandwidth in 100 bits per second units; i.e. 24 is 2400, 96 is 9600, etc.

◆ dwLatency

DWORD DPCAPS::dwLatency

Estimated latency; 0 = unknown.

◆ dwMaxBufferSize

DWORD DPCAPS::dwMaxBufferSize

Maximum message size, in bytes, for this service provider.

◆ dwMaxLocalPlayers

DWORD DPCAPS::dwMaxLocalPlayers

Maximum # of locally created players allowed.

◆ dwMaxPlayers

DWORD DPCAPS::dwMaxPlayers

Maximum players/groups (local + remote)

◆ dwMaxQueueSize

DWORD DPCAPS::dwMaxQueueSize

Obsolete.

◆ dwSize

DWORD DPCAPS::dwSize

Size of structure, in bytes.

◆ dwTimeout

DWORD DPCAPS::dwTimeout

Service provider's suggested timeout value This is how long DirectPlay will wait for responses to system messages


The documentation for this struct was generated from the following file: