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DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <dplay.h>
Data Fields | |
| DWORD | dwSize |
| Size of structure. More... | |
| DWORD | dwFlags |
| Not used. Must be zero. More... | |
| union { | |
| LPWSTR lpszUsername | |
| < User name of the account More... | |
| LPSTR lpszUsernameA | |
| ANSI. More... | |
| }; | |
| union { | |
| LPWSTR lpszPassword | |
| < Password of the account More... | |
| LPSTR lpszPasswordA | |
| ANSI. More... | |
| }; | |
| union { | |
| LPWSTR lpszDomain | |
| < Domain name of the account More... | |
| LPSTR lpszDomainA | |
| ANSI. More... | |
| }; | |
Used to hold the user name and password of a DirectPlay user
| union { ... } DPCREDENTIALS::@135 |
| union { ... } DPCREDENTIALS::@137 |
| union { ... } DPCREDENTIALS::@139 |
| DWORD DPCREDENTIALS::dwFlags |
Not used. Must be zero.
| DWORD DPCREDENTIALS::dwSize |
Size of structure.
| LPWSTR DPCREDENTIALS::lpszDomain |
< Domain name of the account
Unicode
| LPSTR DPCREDENTIALS::lpszDomainA |
ANSI.
| LPWSTR DPCREDENTIALS::lpszPassword |
< Password of the account
Unicode
| LPSTR DPCREDENTIALS::lpszPasswordA |
ANSI.
| LPWSTR DPCREDENTIALS::lpszUsername |
< User name of the account
Unicode
| LPSTR DPCREDENTIALS::lpszUsernameA |
ANSI.