DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
DPNAME Struct Reference

#include <dplay.h>

Data Fields

DWORD dwSize
 Size of structure. More...
 
DWORD dwFlags
 Not used. Must be zero. More...
 
union {
   LPWSTR   lpszShortName
 < The short or friendly name More...
 
   LPSTR   lpszShortNameA
 ANSI. More...
 
}; 
 
union {
   LPWSTR   lpszLongName
 < The long or formal name More...
 
   LPSTR   lpszLongNameA
 ANSI. More...
 
}; 
 

Detailed Description

Used to hold the name of a DirectPlay entity like a player or a group

Field Documentation

◆ 

union { ... } DPNAME::@131

◆ 

union { ... } DPNAME::@133

◆ dwFlags

DWORD DPNAME::dwFlags

Not used. Must be zero.

◆ dwSize

DWORD DPNAME::dwSize

Size of structure.

◆ lpszLongName

LPWSTR DPNAME::lpszLongName

< The long or formal name

Unicode

◆ lpszLongNameA

LPSTR DPNAME::lpszLongNameA

ANSI.

◆ lpszShortName

LPWSTR DPNAME::lpszShortName

< The short or friendly name

Unicode

◆ lpszShortNameA

LPSTR DPNAME::lpszShortNameA

ANSI.


The documentation for this struct was generated from the following file: