DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <dplay.h>
Data Fields | |
DWORD | dwSize |
Size of structure. More... | |
DWORD | dwFlags |
Not used. Must be zero. More... | |
union { | |
LPWSTR lpszShortName | |
< The short or friendly name More... | |
LPSTR lpszShortNameA | |
ANSI. More... | |
}; | |
union { | |
LPWSTR lpszLongName | |
< The long or formal name More... | |
LPSTR lpszLongNameA | |
ANSI. More... | |
}; | |
Used to hold the name of a DirectPlay entity like a player or a group
union { ... } DPNAME::@131 |
union { ... } DPNAME::@133 |
DWORD DPNAME::dwFlags |
Not used. Must be zero.
DWORD DPNAME::dwSize |
Size of structure.
LPWSTR DPNAME::lpszLongName |
< The long or formal name
Unicode
LPSTR DPNAME::lpszLongNameA |
ANSI.
LPWSTR DPNAME::lpszShortName |
< The short or friendly name
Unicode
LPSTR DPNAME::lpszShortNameA |
ANSI.