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DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <dplay.h>
Data Fields | |
| DWORD | dwSize |
| Size of structure. More... | |
| DWORD | dwFlags |
| Not used. Must be zero. More... | |
| union { | |
| LPWSTR lpszShortName | |
| < The short or friendly name More... | |
| LPSTR lpszShortNameA | |
| ANSI. More... | |
| }; | |
| union { | |
| LPWSTR lpszLongName | |
| < The long or formal name More... | |
| LPSTR lpszLongNameA | |
| ANSI. More... | |
| }; | |
Used to hold the name of a DirectPlay entity like a player or a group
| union { ... } DPNAME::@131 |
| union { ... } DPNAME::@133 |
| DWORD DPNAME::dwFlags |
Not used. Must be zero.
| DWORD DPNAME::dwSize |
Size of structure.
| LPWSTR DPNAME::lpszLongName |
< The long or formal name
Unicode
| LPSTR DPNAME::lpszLongNameA |
ANSI.
| LPWSTR DPNAME::lpszShortName |
< The short or friendly name
Unicode
| LPSTR DPNAME::lpszShortNameA |
ANSI.