DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
_D3DLVERTEX Struct Reference

#include <d3dtypes.h>

Data Fields

union {
   D3DVALUE   x
 
   D3DVALUE   dvX
 
}; 
 
union {
   D3DVALUE   y
 
   D3DVALUE   dvY
 
}; 
 
union {
   D3DVALUE   z
 
   D3DVALUE   dvZ
 
}; 
 
DWORD dwReserved
 
union {
   D3DCOLOR   color
 
   D3DCOLOR   dcColor
 
}; 
 
union {
   D3DCOLOR   specular
 
   D3DCOLOR   dcSpecular
 
}; 
 
union {
   D3DVALUE   tu
 
   D3DVALUE   dvTU
 
}; 
 
union {
   D3DVALUE   tv
 
   D3DVALUE   dvTV
 
}; 
 

Detailed Description

Untransformed/lit vertices

Field Documentation

◆ 

union { ... } _D3DLVERTEX::@45

◆ 

union { ... } _D3DLVERTEX::@47

◆ 

union { ... } _D3DLVERTEX::@49

◆ 

union { ... } _D3DLVERTEX::@51

◆ 

union { ... } _D3DLVERTEX::@53

◆ 

union { ... } _D3DLVERTEX::@55

◆ 

union { ... } _D3DLVERTEX::@57

◆ color

D3DCOLOR _D3DLVERTEX::color

Vertex color

◆ dcColor

D3DCOLOR _D3DLVERTEX::dcColor

◆ dcSpecular

D3DCOLOR _D3DLVERTEX::dcSpecular

◆ dvTU

D3DVALUE _D3DLVERTEX::dvTU

◆ dvTV

D3DVALUE _D3DLVERTEX::dvTV

◆ dvX

D3DVALUE _D3DLVERTEX::dvX

◆ dvY

D3DVALUE _D3DLVERTEX::dvY

◆ dvZ

D3DVALUE _D3DLVERTEX::dvZ

◆ dwReserved

DWORD _D3DLVERTEX::dwReserved

◆ specular

D3DCOLOR _D3DLVERTEX::specular

Specular component of vertex

◆ tu

D3DVALUE _D3DLVERTEX::tu

Texture coordinates

◆ tv

D3DVALUE _D3DLVERTEX::tv

◆ x

D3DVALUE _D3DLVERTEX::x

Homogeneous coordinates

◆ y

D3DVALUE _D3DLVERTEX::y

◆ z

D3DVALUE _D3DLVERTEX::z

The documentation for this struct was generated from the following file: