DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <d3dtypes.h>
Data Fields | |
union { | |
D3DVALUE x | |
D3DVALUE dvX | |
}; | |
union { | |
D3DVALUE y | |
D3DVALUE dvY | |
}; | |
union { | |
D3DVALUE z | |
D3DVALUE dvZ | |
}; | |
DWORD | dwReserved |
union { | |
D3DCOLOR color | |
D3DCOLOR dcColor | |
}; | |
union { | |
D3DCOLOR specular | |
D3DCOLOR dcSpecular | |
}; | |
union { | |
D3DVALUE tu | |
D3DVALUE dvTU | |
}; | |
union { | |
D3DVALUE tv | |
D3DVALUE dvTV | |
}; | |
Untransformed/lit vertices
union { ... } _D3DLVERTEX::@45 |
union { ... } _D3DLVERTEX::@47 |
union { ... } _D3DLVERTEX::@49 |
union { ... } _D3DLVERTEX::@51 |
union { ... } _D3DLVERTEX::@53 |
union { ... } _D3DLVERTEX::@55 |
union { ... } _D3DLVERTEX::@57 |
D3DCOLOR _D3DLVERTEX::color |
Vertex color
D3DCOLOR _D3DLVERTEX::dcColor |
D3DCOLOR _D3DLVERTEX::dcSpecular |
D3DVALUE _D3DLVERTEX::dvTU |
D3DVALUE _D3DLVERTEX::dvTV |
D3DVALUE _D3DLVERTEX::dvX |
D3DVALUE _D3DLVERTEX::dvY |
D3DVALUE _D3DLVERTEX::dvZ |
DWORD _D3DLVERTEX::dwReserved |
D3DCOLOR _D3DLVERTEX::specular |
Specular component of vertex
D3DVALUE _D3DLVERTEX::tu |
Texture coordinates
D3DVALUE _D3DLVERTEX::tv |
D3DVALUE _D3DLVERTEX::x |
Homogeneous coordinates
D3DVALUE _D3DLVERTEX::y |
D3DVALUE _D3DLVERTEX::z |