DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
_D3DPROCESSVERTICES Struct Reference

#include <d3dtypes.h>

Data Fields

DWORD dwFlags
 
WORD wStart
 
WORD wDest
 
DWORD dwCount
 
DWORD dwReserved
 

Detailed Description

Operation used to transform and light vertices.

Field Documentation

◆ dwCount

DWORD _D3DPROCESSVERTICES::dwCount

Number of vertices to be processed

◆ dwFlags

DWORD _D3DPROCESSVERTICES::dwFlags

Do we transform or light or just copy?

◆ dwReserved

DWORD _D3DPROCESSVERTICES::dwReserved

Must be zero

◆ wDest

WORD _D3DPROCESSVERTICES::wDest

Index to first vertex in local buffer

◆ wStart

WORD _D3DPROCESSVERTICES::wStart

Index to first vertex in source


The documentation for this struct was generated from the following file: