DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <d3dtypes.h>
Data Fields | |
union { | |
D3DVALUE sx | |
D3DVALUE dvSX | |
}; | |
union { | |
D3DVALUE sy | |
D3DVALUE dvSY | |
}; | |
union { | |
D3DVALUE sz | |
D3DVALUE dvSZ | |
}; | |
union { | |
D3DVALUE rhw | |
D3DVALUE dvRHW | |
}; | |
union { | |
D3DCOLOR color | |
D3DCOLOR dcColor | |
}; | |
union { | |
D3DCOLOR specular | |
D3DCOLOR dcSpecular | |
}; | |
union { | |
D3DVALUE tu | |
D3DVALUE dvTU | |
}; | |
union { | |
D3DVALUE tv | |
D3DVALUE dvTV | |
}; | |
Transformed/lit vertices
union { ... } _D3DTLVERTEX::@29 |
union { ... } _D3DTLVERTEX::@31 |
union { ... } _D3DTLVERTEX::@33 |
union { ... } _D3DTLVERTEX::@35 |
union { ... } _D3DTLVERTEX::@37 |
union { ... } _D3DTLVERTEX::@39 |
union { ... } _D3DTLVERTEX::@41 |
union { ... } _D3DTLVERTEX::@43 |
D3DCOLOR _D3DTLVERTEX::color |
Vertex color
D3DCOLOR _D3DTLVERTEX::dcColor |
D3DCOLOR _D3DTLVERTEX::dcSpecular |
D3DVALUE _D3DTLVERTEX::dvRHW |
D3DVALUE _D3DTLVERTEX::dvSX |
D3DVALUE _D3DTLVERTEX::dvSY |
D3DVALUE _D3DTLVERTEX::dvSZ |
D3DVALUE _D3DTLVERTEX::dvTU |
D3DVALUE _D3DTLVERTEX::dvTV |
D3DVALUE _D3DTLVERTEX::rhw |
Reciprocal of homogeneous w
D3DCOLOR _D3DTLVERTEX::specular |
Specular component of vertex
D3DVALUE _D3DTLVERTEX::sx |
Screen coordinates
D3DVALUE _D3DTLVERTEX::sy |
D3DVALUE _D3DTLVERTEX::sz |
D3DVALUE _D3DTLVERTEX::tu |
Texture coordinates
D3DVALUE _D3DTLVERTEX::tv |