DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
_D3DTLVERTEX Struct Reference

#include <d3dtypes.h>

Data Fields

union {
   D3DVALUE   sx
 
   D3DVALUE   dvSX
 
}; 
 
union {
   D3DVALUE   sy
 
   D3DVALUE   dvSY
 
}; 
 
union {
   D3DVALUE   sz
 
   D3DVALUE   dvSZ
 
}; 
 
union {
   D3DVALUE   rhw
 
   D3DVALUE   dvRHW
 
}; 
 
union {
   D3DCOLOR   color
 
   D3DCOLOR   dcColor
 
}; 
 
union {
   D3DCOLOR   specular
 
   D3DCOLOR   dcSpecular
 
}; 
 
union {
   D3DVALUE   tu
 
   D3DVALUE   dvTU
 
}; 
 
union {
   D3DVALUE   tv
 
   D3DVALUE   dvTV
 
}; 
 

Detailed Description

Transformed/lit vertices

Field Documentation

◆ 

union { ... } _D3DTLVERTEX::@29

◆ 

union { ... } _D3DTLVERTEX::@31

◆ 

union { ... } _D3DTLVERTEX::@33

◆ 

union { ... } _D3DTLVERTEX::@35

◆ 

union { ... } _D3DTLVERTEX::@37

◆ 

union { ... } _D3DTLVERTEX::@39

◆ 

union { ... } _D3DTLVERTEX::@41

◆ 

union { ... } _D3DTLVERTEX::@43

◆ color

D3DCOLOR _D3DTLVERTEX::color

Vertex color

◆ dcColor

D3DCOLOR _D3DTLVERTEX::dcColor

◆ dcSpecular

D3DCOLOR _D3DTLVERTEX::dcSpecular

◆ dvRHW

D3DVALUE _D3DTLVERTEX::dvRHW

◆ dvSX

D3DVALUE _D3DTLVERTEX::dvSX

◆ dvSY

D3DVALUE _D3DTLVERTEX::dvSY

◆ dvSZ

D3DVALUE _D3DTLVERTEX::dvSZ

◆ dvTU

D3DVALUE _D3DTLVERTEX::dvTU

◆ dvTV

D3DVALUE _D3DTLVERTEX::dvTV

◆ rhw

D3DVALUE _D3DTLVERTEX::rhw

Reciprocal of homogeneous w

◆ specular

D3DCOLOR _D3DTLVERTEX::specular

Specular component of vertex

◆ sx

D3DVALUE _D3DTLVERTEX::sx

Screen coordinates

◆ sy

D3DVALUE _D3DTLVERTEX::sy

◆ sz

D3DVALUE _D3DTLVERTEX::sz

◆ tu

D3DVALUE _D3DTLVERTEX::tu

Texture coordinates

◆ tv

D3DVALUE _D3DTLVERTEX::tv

The documentation for this struct was generated from the following file: