DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
_D3DVERTEX Struct Reference

#include <d3dtypes.h>

Data Fields

union {
   D3DVALUE   x
 
   D3DVALUE   dvX
 
}; 
 
union {
   D3DVALUE   y
 
   D3DVALUE   dvY
 
}; 
 
union {
   D3DVALUE   z
 
   D3DVALUE   dvZ
 
}; 
 
union {
   D3DVALUE   nx
 
   D3DVALUE   dvNX
 
}; 
 
union {
   D3DVALUE   ny
 
   D3DVALUE   dvNY
 
}; 
 
union {
   D3DVALUE   nz
 
   D3DVALUE   dvNZ
 
}; 
 
union {
   D3DVALUE   tu
 
   D3DVALUE   dvTU
 
}; 
 
union {
   D3DVALUE   tv
 
   D3DVALUE   dvTV
 
}; 
 

Detailed Description

Untransformed/unlit vertices

Field Documentation

◆ 

union { ... } _D3DVERTEX::@59

◆ 

union { ... } _D3DVERTEX::@61

◆ 

union { ... } _D3DVERTEX::@63

◆ 

union { ... } _D3DVERTEX::@65

◆ 

union { ... } _D3DVERTEX::@67

◆ 

union { ... } _D3DVERTEX::@69

◆ 

union { ... } _D3DVERTEX::@71

◆ 

union { ... } _D3DVERTEX::@73

◆ dvNX

D3DVALUE _D3DVERTEX::dvNX

◆ dvNY

D3DVALUE _D3DVERTEX::dvNY

◆ dvNZ

D3DVALUE _D3DVERTEX::dvNZ

◆ dvTU

D3DVALUE _D3DVERTEX::dvTU

◆ dvTV

D3DVALUE _D3DVERTEX::dvTV

◆ dvX

D3DVALUE _D3DVERTEX::dvX

◆ dvY

D3DVALUE _D3DVERTEX::dvY

◆ dvZ

D3DVALUE _D3DVERTEX::dvZ

◆ nx

D3DVALUE _D3DVERTEX::nx

Normal

◆ ny

D3DVALUE _D3DVERTEX::ny

◆ nz

D3DVALUE _D3DVERTEX::nz

◆ tu

D3DVALUE _D3DVERTEX::tu

Texture coordinates

◆ tv

D3DVALUE _D3DVERTEX::tv

◆ x

D3DVALUE _D3DVERTEX::x

Homogeneous coordinates

◆ y

D3DVALUE _D3DVERTEX::y

◆ z

D3DVALUE _D3DVERTEX::z

The documentation for this struct was generated from the following file: