DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <ddraw.h>
Go to the source code of this file.
Data Structures | |
struct | _D3DTRANSFORMCAPS |
struct | _D3DLIGHTINGCAPS |
struct | _D3DPrimCaps |
struct | _D3DDeviceDesc |
struct | _D3DFINDDEVICESEARCH |
struct | _D3DFINDDEVICERESULT |
struct | _D3DExecuteBufferDesc |
Typedefs | |
typedef struct _D3DTRANSFORMCAPS | D3DTRANSFORMCAPS |
typedef struct _D3DTRANSFORMCAPS * | LPD3DTRANSFORMCAPS |
typedef struct _D3DLIGHTINGCAPS | D3DLIGHTINGCAPS |
typedef struct _D3DLIGHTINGCAPS * | LPD3DLIGHTINGCAPS |
typedef struct _D3DPrimCaps | D3DPRIMCAPS |
typedef struct _D3DPrimCaps * | LPD3DPRIMCAPS |
typedef struct _D3DDeviceDesc | D3DDEVICEDESC |
typedef struct _D3DDeviceDesc * | LPD3DDEVICEDESC |
typedef LPSTR | lpDeviceDescription |
typedef LPSTR LPSTR | lpDeviceName |
typedef LPSTR LPSTR | LPVOID |
typedef struct _D3DFINDDEVICESEARCH | D3DFINDDEVICESEARCH |
typedef struct _D3DFINDDEVICESEARCH * | LPD3DFINDDEVICESEARCH |
typedef struct _D3DFINDDEVICERESULT | D3DFINDDEVICERESULT |
typedef struct _D3DFINDDEVICERESULT * | LPD3DFINDDEVICERESULT |
typedef struct _D3DExecuteBufferDesc | D3DEXECUTEBUFFERDESC |
typedef struct _D3DExecuteBufferDesc * | LPD3DEXECUTEBUFFERDESC |
Functions | |
typedef | HRESULT (FAR PASCAL *LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid |
#define D3DDD_BCLIPPING 0x00000010L |
bClipping is valid
#define D3DDD_COLORMODEL 0x00000001L |
dcmColorModel is valid
#define D3DDD_DEVCAPS 0x00000002L |
dwDevCaps is valid
#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L |
dwDeviceRenderBitDepth is valid
#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L |
dwDeviceZBufferBitDepth is valid
#define D3DDD_LIGHTINGCAPS 0x00000008L |
dlcLightingCaps is valid
#define D3DDD_LINECAPS 0x00000020L |
dpcLineCaps is valid
#define D3DDD_MAXBUFFERSIZE 0x00000200L |
dwMaxBufferSize is valid
#define D3DDD_MAXVERTEXCOUNT 0x00000400L |
dwMaxVertexCount is valid
#define D3DDD_TRANSFORMCAPS 0x00000004L |
dtcTransformCaps is valid
#define D3DDD_TRICAPS 0x00000040L |
dpcTriCaps is valid
#define D3DDEB_BUFSIZE 0x00000001l |
buffer size valid
#define D3DDEB_CAPS 0x00000002l |
caps valid
#define D3DDEB_LPDATA 0x00000004l |
lpData valid
#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY) |
#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l |
buffer in system memory
#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l |
buffer in device memory
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L |
Device can render without waiting for flip to complete
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L |
Device can draw TLVERTEX primitives
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L |
Device can use execute buffers from system memory
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L |
Device can use execute buffers from video memory
#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L |
Device accepts floating point for post-transform vertex data
#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L |
Device needs data sorted for decreasing Z
#define D3DDEVCAPS_SORTEXACT 0x00000008L |
Device needs data sorted exactly
#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L |
Device needs data sorted for increasing Z
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L |
Device can texture from nonlocal video memory
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L |
Device can texture from system memory
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L |
Device can texture from device memory
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L |
Device can use TL buffers from system memory
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L |
Device can use TL buffers from video memory
#define D3DDEVICEDESCSIZE (sizeof(D3DDEVICEDESC)) |
#define D3DFDS_ALPHACMPCAPS 0x00000100L |
Match primCaps.dwAlphaCmpCaps
#define D3DFDS_COLORMODEL 0x00000001L |
Match color model
#define D3DFDS_DSTBLENDCAPS 0x00000400L |
Match primCaps.dwDestBlendCaps
#define D3DFDS_GUID 0x00000002L |
Match guid
#define D3DFDS_HARDWARE 0x00000004L |
Match hardware/software
#define D3DFDS_LINES 0x00000010L |
Match in lineCaps
#define D3DFDS_MISCCAPS 0x00000020L |
Match primCaps.dwMiscCaps
#define D3DFDS_RASTERCAPS 0x00000040L |
Match primCaps.dwRasterCaps
#define D3DFDS_SHADECAPS 0x00000800L |
Match primCaps.dwShadeCaps
#define D3DFDS_SRCBLENDCAPS 0x00000200L |
Match primCaps.dwSourceBlendCaps
#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L |
Match primCaps.dwTextureBlendCaps
#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L |
Match primCaps.dwTextureBlendCaps
#define D3DFDS_TEXTURECAPS 0x00001000L |
Match primCaps.dwTextureCaps
#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L |
Match primCaps.dwTextureFilterCaps
#define D3DFDS_TRIANGLES 0x00000008L |
Match in triCaps
#define D3DFDS_ZCMPCAPS 0x00000080L |
Match primCaps.dwZCmpCaps
#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L |
Directional lights supported
#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L |
Parallel point lights supported
#define D3DLIGHTCAPS_POINT 0x00000001L |
Point lights supported
#define D3DLIGHTCAPS_SPOT 0x00000002L |
Spot lights supported
#define D3DLIGHTINGMODEL_MONO 0x00000002L |
#define D3DLIGHTINGMODEL_RGB 0x00000001L |
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L |
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L |
#define D3DPBLENDCAPS_DESTALPHA 0x00000040L |
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L |
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L |
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L |
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L |
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L |
#define D3DPBLENDCAPS_ONE 0x00000002L |
#define D3DPBLENDCAPS_SRCALPHA 0x00000010L |
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L |
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L |
#define D3DPBLENDCAPS_ZERO 0x00000001L |
#define D3DPCMPCAPS_ALWAYS 0x00000080L |
#define D3DPCMPCAPS_EQUAL 0x00000004L |
#define D3DPCMPCAPS_GREATER 0x00000010L |
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L |
#define D3DPCMPCAPS_LESS 0x00000002L |
#define D3DPCMPCAPS_LESSEQUAL 0x00000008L |
#define D3DPCMPCAPS_NEVER 0x00000001L |
#define D3DPCMPCAPS_NOTEQUAL 0x00000020L |
#define D3DPMISCCAPS_CONFORMANT 0x00000008L |
#define D3DPMISCCAPS_CULLCCW 0x00000040L |
#define D3DPMISCCAPS_CULLCW 0x00000020L |
#define D3DPMISCCAPS_CULLNONE 0x00000010L |
#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L |
#define D3DPMISCCAPS_MASKPLANES 0x00000001L |
#define D3DPMISCCAPS_MASKZ 0x00000002L |
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L |
#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L |
#define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400L |
#define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800L |
#define D3DPRASTERCAPS_DITHER 0x00000001L |
#define D3DPRASTERCAPS_FOGRANGE 0x00010000L |
#define D3DPRASTERCAPS_FOGTABLE 0x00000100L |
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L |
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L |
#define D3DPRASTERCAPS_PAT 0x00000008L |
#define D3DPRASTERCAPS_ROP2 0x00000002L |
#define D3DPRASTERCAPS_STIPPLE 0x00000200L |
#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L |
#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L |
#define D3DPRASTERCAPS_XOR 0x00000004L |
#define D3DPRASTERCAPS_ZBIAS 0x00004000L |
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L |
#define D3DPRASTERCAPS_ZTEST 0x00000010L |
#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L |
#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L |
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L |
#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L |
#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L |
#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L |
#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L |
#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L |
#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L |
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L |
#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L |
#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L |
#define D3DPSHADECAPS_FOGFLAT 0x00040000L |
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L |
#define D3DPSHADECAPS_FOGPHONG 0x00100000L |
#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L |
#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L |
#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L |
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L |
#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L |
#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L |
#define D3DPTADDRESSCAPS_BORDER 0x00000008L |
#define D3DPTADDRESSCAPS_CLAMP 0x00000004L |
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L |
#define D3DPTADDRESSCAPS_MIRROR 0x00000002L |
#define D3DPTADDRESSCAPS_WRAP 0x00000001L |
#define D3DPTBLENDCAPS_ADD 0x00000080L |
#define D3DPTBLENDCAPS_COPY 0x00000040L |
#define D3DPTBLENDCAPS_DECAL 0x00000001L |
#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L |
#define D3DPTBLENDCAPS_DECALMASK 0x00000010L |
#define D3DPTBLENDCAPS_MODULATE 0x00000002L |
#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L |
#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L |
#define D3DPTEXTURECAPS_ALPHA 0x00000004L |
#define D3DPTEXTURECAPS_BORDER 0x00000010L |
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L |
#define D3DPTEXTURECAPS_POW2 0x00000002L |
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L |
#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L |
#define D3DPTFILTERCAPS_LINEAR 0x00000002L |
#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L |
#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L |
#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L |
#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L |
#define D3DPTFILTERCAPS_NEAREST 0x00000001L |
#define D3DTRANSFORMCAPS_CLIP 0x00000001L |
Will clip whilst transforming
typedef struct _D3DDeviceDesc D3DDEVICEDESC |
Description for a device. This is used to describe a device that is to be created or to query the current device.
typedef struct _D3DExecuteBufferDesc D3DEXECUTEBUFFERDESC |
Description of execute buffer.
typedef struct _D3DFINDDEVICERESULT D3DFINDDEVICERESULT |
typedef struct _D3DFINDDEVICESEARCH D3DFINDDEVICESEARCH |
FindDevice arguments
typedef struct _D3DLIGHTINGCAPS D3DLIGHTINGCAPS |
typedef struct _D3DPrimCaps D3DPRIMCAPS |
Description of capabilities for each primitive type
typedef struct _D3DTRANSFORMCAPS D3DTRANSFORMCAPS |
Description of capabilities of transform
typedef LPSTR LPSTR LPD3DDEVICEDESC |
typedef struct _D3DExecuteBufferDesc * LPD3DEXECUTEBUFFERDESC |
typedef struct _D3DFINDDEVICERESULT * LPD3DFINDDEVICERESULT |
typedef struct _D3DFINDDEVICESEARCH * LPD3DFINDDEVICESEARCH |
typedef struct _D3DLIGHTINGCAPS * LPD3DLIGHTINGCAPS |
typedef struct _D3DPrimCaps * LPD3DPRIMCAPS |
typedef struct _D3DTRANSFORMCAPS * LPD3DTRANSFORMCAPS |
typedef LPSTR lpDeviceDescription |
typedef LPSTR LPSTR lpDeviceName |
typedef LPVOID |
typedef HRESULT | ( | FAR PASCAL * | LPD3DENUMDEVICESCALLBACK | ) |