DirectX 5 Redocumentation
A redocumentation of DirectX 5, brought to you by a bunch of Infomaniacs.
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#include <d3dcaps.h>
Description for a device. This is used to describe a device that is to be created or to query the current device.
BOOL _D3DDeviceDesc::bClipping |
Device can do 3D clipping
D3DCOLORMODEL _D3DDeviceDesc::dcmColorModel |
Color model of device
D3DLIGHTINGCAPS _D3DDeviceDesc::dlcLightingCaps |
Capabilities of lighting
D3DPRIMCAPS _D3DDeviceDesc::dpcLineCaps |
D3DPRIMCAPS _D3DDeviceDesc::dpcTriCaps |
D3DTRANSFORMCAPS _D3DDeviceDesc::dtcTransformCaps |
Capabilities of transform
DWORD _D3DDeviceDesc::dwDevCaps |
Capabilities of device
DWORD _D3DDeviceDesc::dwDeviceRenderBitDepth |
One of DDBB_8, 16, etc..
DWORD _D3DDeviceDesc::dwDeviceZBufferBitDepth |
One of DDBD_16, 32, etc..
DWORD _D3DDeviceDesc::dwFlags |
Indicates which fields have valid data
DWORD _D3DDeviceDesc::dwMaxBufferSize |
Maximum execute buffer size
DWORD _D3DDeviceDesc::dwMaxStippleHeight |
DWORD _D3DDeviceDesc::dwMaxStippleWidth |
DWORD _D3DDeviceDesc::dwMaxTextureHeight |
DWORD _D3DDeviceDesc::dwMaxTextureWidth |
DWORD _D3DDeviceDesc::dwMaxVertexCount |
Maximum vertex count
DWORD _D3DDeviceDesc::dwMinStippleHeight |
DWORD _D3DDeviceDesc::dwMinStippleWidth |
DWORD _D3DDeviceDesc::dwMinTextureHeight |
DWORD _D3DDeviceDesc::dwMinTextureWidth |
DWORD _D3DDeviceDesc::dwSize |
Size of D3DDEVICEDESC structure